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1. Interdiction Nullified Shuttle - Solution To Greyscales Proposal - in Player Features and Ideas Discussion [original thread]
Feyrin wrote: I looked at this post initially and thought lol no. But actually veterans use the Ares for exactly this as a glorified interdiction immune shuttle. Adding an interdiction immune "T2" shuttle with build cost around the same as an a...
- by Oswald Bolke - at 2014.11.06 04:29:34
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2. Industrial Ship for moving frigs - in Player Features and Ideas Discussion [original thread]
I've been thinking, Why can't we have an industrial to open the ship market to smaller haulers than the boys with freighters/ jump freighters. This hopefully would insure that frigs are always available or at least drive competition this industr...
- by Oswald Bolke - at 2014.06.22 04:01:00
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3. War Decs: why I think they need a change - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: I guess my point is that high sec should remain high sec, even under a legal wardec. We have lots of EVE that is a free fire zone. High sec is supposed to limit that. The cost of a wardec is not negligible for some, but ce...
- by Oswald Bolke - at 2014.03.14 18:25:00
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4. Increase small autocannon powergrid cost - in Player Features and Ideas Discussion [original thread]
considering it's really not that hard to blap a frigate, I'm okay with how it is now
- by Oswald Bolke - at 2014.03.14 18:17:00
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5. War Decs: why I think they need a change - in Player Features and Ideas Discussion [original thread]
Helia Tranquilis wrote: Seliah wrote: Or, alternatively, you could grow a pair and defend yourself, hire someone to do it for you, or be smart enough to avoid getting caught. Hilariously enough, every time one grows a pair and defends thems...
- by Oswald Bolke - at 2014.03.13 17:10:00
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6. My Sandbox is Becoming a Themepark - in EVE General Discussion [original thread]
Natassia Krasnoo wrote: Uhm....you just contradicted yourself. You want to take a sandbox and remove tools from that sandbox that others use for content creation. Essentially forcing others into your play style. That is a theme park. So just ...
- by Oswald Bolke - at 2014.03.12 14:09:00
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7. War Decs: why I think they need a change - in Player Features and Ideas Discussion [original thread]
yep, that's right, they need to be fixed why is this? Because I think the mechanic is more of a "license to gank" rather than it is combat between two corporations. As you will obviously point out " but OP is a member of that corp that must not be...
- by Oswald Bolke - at 2014.03.12 14:04:00
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8. Sticky:[Rubicon 1.3] Remote Sensor Dampeners and the Celestis - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Nerfing an already under used ewar system makes me more likely to continue to under use an already under used system. ^^this guy gets it. Now that 2-3 Ewar that get into fleet are even less effective, and get blapped even eas...
- by Oswald Bolke - at 2014.03.12 13:29:00
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9. Mining need to be changed - in EVE General Discussion [original thread]
[quote=BeBopAReBop RhubarbPie Mining does need to be change, but crashing the eve economy (read as :increasing ore amounts and dropping ship prices") is not the way to do it. It needs to be changed to require active user input to decrease the effe...
- by Oswald Bolke - at 2014.03.12 13:13:00
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10. Sticky:[Future Rubicon Point Release] Hull Repair Drones - in Player Features and Ideas Discussion [original thread]
7o to you too good sir
- by Oswald Bolke - at 2014.01.31 04:16:00
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11. Small, Not so well documented things in Eve. - in EVE General Discussion [original thread]
I dunno if you guys know this, but the game gets better when drunk
- by Oswald Bolke - at 2013.11.13 19:22:00
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12. Does WAR make players leave Eve? - in EVE General Discussion [original thread]
Jythier Smith wrote: The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything. see the thing...
- by Oswald Bolke - at 2013.11.06 18:24:00
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13. So yeah sentrys OP much? - in EVE General Discussion [original thread]
Looks Like I'm training for tech one bouncers as well.
- by Oswald Bolke - at 2013.11.05 13:51:00
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14. 97 Account Multiboxing. Better Believe It. - in EVE General Discussion [original thread]
Krixtal Icefluxor wrote: I have a feeling eventually the Rule-Hammer is going to come down on this BS sometime within the next year. not when CCP gets all that cashy money it won't It's like Blink sure they are questionably bad for the gam...
- by Oswald Bolke - at 2013.10.29 12:38:00
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15. Why must NPCs have better looking ships? - in EVE General Discussion [original thread]
Ka'Narlist wrote: If they introduce a paint shop they should do it in a way where you can create your own color templates and can can sell the template for isk or just the service to paint one ship with it. or just sell the paint? paint shop...
- by Oswald Bolke - at 2013.10.24 12:43:00
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16. Don't Show Warp Lock unless you're actually warp locked - in Player Features and Ideas Discussion [original thread]
I think he is talking about the warp scram Icon appearing even if you are not actually scramed (due to stabilizers) i have also stupidly lost a ship to this, and would also like to see this happen (not having it appear unless it is actually effect...
- by Oswald Bolke - at 2013.10.24 12:29:00
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17. Planetary interaction bays and command centers - in Player Features and Ideas Discussion [original thread]
yeah I thought about that. Maybe some kind of buff to make you able to carry one in the hold however
- by Oswald Bolke - at 2013.10.17 16:23:00
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18. 3d Models of Pirate Faction ships - in EVE General Discussion [original thread]
ask CCP before you use that stuff Those 3d models are still technically their property
- by Oswald Bolke - at 2013.10.17 15:25:00
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19. Bastion 'select-a-mode' (Tank or Gank with different fuel) - in Player Features and Ideas Discussion [original thread]
so wait, now you can burn somebody with tank, and when they shoot back you just slide that little slider over or change a script? Seems a bit OP to me unless it had a long reload or could only be done with an array or docked
- by Oswald Bolke - at 2013.10.17 15:17:00
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20. Planetary interaction bays and command centers - in Player Features and Ideas Discussion [original thread]
I just realized that command centers cannot be held in the interon with the planetary commodities bay. It would be nice if they could be held in this bay, so you do not need another ship to drop off command centers
- by Oswald Bolke - at 2013.10.17 14:51:00
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